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K Kea (University of British Columbia)
Group Members: Norm Hutchinson, Alistair Veitch, Peter Smith, et al.
Kea is an operating system architecture designed to provide the applications running on top of it with the ability to dynamically replace parts of the system. Don't like your file-systems buffering policy? Write your own, the system will replace it for your application! Of course, there are lots of research and design issues over how we do this on a fine-grained scale, whilst maintaining system integrity and efficiency.



KeyKOS

KeyKOS is an operating environment for S/370 computers which provides a high level of security, reliability, performance, and productivity. It allows emulation of other environnzens such as VM, MVS, and POSIX. Development of KeyKOS ceased in 1990. Many of the ideas of this system have been carried forward into EROS



KOSH (Kommunity OS and Hardware) 
www.kosh.net 

KOSH is a new platform being designed and built by the users, developers, retailers and journalists who will use it. It offers the potential for real innovation in hardware and software whilst also allowing for the best use of existing machines. It puts the individual at the centre of the computing experience and empowers them to create, work and play in the virtual world. Built on a firm commercial base, it will be owned by the same users, developers, retailers and journalists that go to make up its vibrant Kommunity. 

Linux works precisely BECAUSE it is working from a previous roadmap. KOSH is a clarion call to all those who are tired of walking the same old trails over and over again. The plan for KOSH isn't that mysterious or hidden. KOSH goes back a good few years, but has those roots in informal talks, concept projects and general experience of and disatisfaction with the products and projects being developed at that time. 

The other point to understand is that KOSH is aiming at creating an open ended virtual environment rather than a tighty controlled and created operating system. The whole purpose of adopting an object sea approach is that third parties can themselves build the objects that populate the sea. We intend to provide the necessary structure and services to allow this environment to exist, and free up the developers to create for themselves the world that they want. The plan for KOSH is coming together nicely, albeit in a time constrained manner, as many of us have other lives. This is one reason why the option and opportunity for a more commercial based entity is allowed within the framework of KOSH, again though in an innovative manner. 

 

All about OSs

 

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